A research or design project idea that I sometimes run into in the context of open source in design is how a “github for designers” should be build or how developer/designer communication can be improved. Both topics are rather broad and similar research has been done already. But it is understandable that students or professors are interested in FOSS and design and it is understandable that these are first plausible ideas.
I wonder what suggestions for research topics from this community would be? What is research that you would be interested in?
(When suggesting topics, keep in mind that it needs to be interesting as a research project for an academic community and it needs to be doable, so actually building the “github for designers” is usually out of question anway – but smaller ideas might be realized at least prototypically. Some examples of research in FOSS/Design in the past are listed here
Understanding project barriers for newcomers to Open Source projects (and how to remove them. E.g.: the need to read extensive threaths and conversations.
Hi
If the aim is to get insights into what a “github for desingers” may be, then research about how designers are using Github is needed. Then ask designers that use Github what’s lacking that doesn’t fit their requirements and workflow. Then based on this the research could propose a model for a Github for Designers.
I can do this research if there is funding available btw
An OS Design Priorities Engine
An international shared priorities of the Open Source [design] world.
Built to transcend polarization, this project identifies the Top 20 software design needs/problems that unite 70% of all software makers. It then powers a public, transparent market where all designers, engineers, OS apostles, can vote, refine, and elevate ideas that matter most. This OSD issue engine prepares the planet for a participatory, digitally democratic future of software design.
What are the biggest problems or needs in software design?
Enumerated, 1-N (by impact, $$ at stake, or another factor).