Here is the initial documentation of the Analog Open Source Collaboration workshop from day 1 of the Open Design summit.
We focused on the barriers preventing designers from becoming involved with F/LOSS design, or using open source collaborative methods.
What I would like discuss from this point is, well, obviously we can’t change all of these things at once… but which issues are worthwhile for OSD to work on solving? what kind of activities or resources can we as a group provide to help lower barriers, allay fears and increase understanding?
This is how the process worked:
First we did a couple of tests to understand the commit process:
#102 - smiley CC-BY Sam “drew a face”
#103 - smiley CC-BY Julian “add beard”, builds on #102
Then participants were then asked to list bullet-point answers to the following question:
“What are the existing barriers for non-open source designers to adopt OS collaboration methods?”
#104 - opaque CC-BY @simonv3 “initial problems”
- opaque code repositories
- lingo
- lack of infrastructure
- for-profit industry and motif
#105 - myfile.page, CC-BY @victoria-bondarchuk “first ideas for problems”
- Ego
- Art is not a team work
- Art vs Design
#106 - what.txt WTFPL, @jan “first thoughts”
- No knowledge of the concept of open source
- Status quo is protecting ideas
#107 - stuff WTFPL, @andreasn “initial commit”
- Hard to build software
- Hard to share source files (or unused to doing that)
- Hard to know what needs to be done
#108 - text.txt CC0, @Incabell “first draft”
- scared of their work being stolen -> someone makes money with it
- not getting credit
- they don’t even know of the possibility
- other people messing up their hard work
- abusing their work for bad things -> it being connected to their name
#109 - reasons CC-BY, @evalica “impediments”
- Github commit flow (visual UI vs console; remembering commands -> fear of mistakes / revert
- fear of showing something not final, being iterative
- open source tools vs. commercial debate (Inkscape, GIMP, etc)
- fear of criticism
- lacking knowledge of the “developer” persona
- -understanding / using the tools in OS environment (not being actual users of the tools)
- not having the final decision on the acceptance
#110 - design_issues_v1_final_thistimereally_v2.md AGPLv3+ @bertob “initial commit”
- they don’t know where to start
- they don’t see the value because they don’t use it themselves
- not a part of design culture
- no ethical background in free software
- proprietary tools / platforms
#111 - problems.docx CC-BY @hns “start of thoughts”
- ugly existing examples
- tech heavy conversations
- used to closed source software
- fear of copyright “loss”
- concept of designer as artist i.e. has ideas, and gives shape to them as one author.
- missing experience of remix, building on the idea of others.
- perception of ‘design by committee’
#112 openstruggle.txt CC-BY @h4nna “first draft”
- don’t see how to live off that / earn money
- designer’s “ego”
- only learned to design for proprietary products -> change of habits/thinking needed
- lack of framework for designers.
#113 abstract_art CC-BY Julian “[init] start word collection”
This work does not appear to have been committed…
How to scare off a designer:
- lack of likeminded contributors
- lack of recognition
- blurry and unclear ways on how to contribute