I love the ideas of a community co-ordinator, and open calls for community discussions! Both sound like extremely useful implementations in an open design process.
Personally, I don’t think we should even attempt to monetise an open design process, given the obvious difficulties, and the basic ideological clash(in my opinion), although there is a place for monetised work, especially given the capitalist context. The following describes the other attempt–a completely open and unpaid endeavour.
I’ve been looking into open source design (the concept) for a few months, and I’ve been comparing it to the open source development process. My thought is that the design process is facilitated by clarifying each step of the process, starting with the problem. The co-ordinator would be responsible for creating a discussion thread for the community to talk about the design issues they experience. Users can build on each others’ discussions and come to some sort of consensus about what it is that a (re)design will address. The next step would be suggested solutions for the problems identified in the previous step. Again, users can discuss, draw, prototype, and refine potential design solutions. If there is a dead-end, the co-ordinator could decid with the community’s help to have a rethink about the problem.
I think this process would stand in line with the open source development process. A clarity on each step of the project allows people to pick up and leave work as and when they are able, due to their other work. All kinds of people are then able to contribute and collaborate–someone translates my words into sketches, and another person creates a mockup on Inkscape, for example. Or someone continues the work I had to leave for whatever reason.
This is just an additional idea, relating to the material I’ve been absorbing: A git-like structure would enable the creation of several different topics and sub-topics, which can be linked together. Solutions likewise benefit from multiple inter-connected discussions, “forks”, “merges”, and “pull requests”–people can modify someone elses designs, adopt other designs into their own, or suggest improvements to other designs. Tags and other things would also come in handy, as already implemented in several open-source projects.
These are just some thoughts circling around my head, based on my web browsing and ideas about what open design would look like. A lot is based on Garth Braithwaite’s BlendConf talk “Designers Can Open Source”.