# Monthly Open Source Design call

**URL:** <https://discourse.opensourcedesign.net/t/monthly-open-source-design-call/253>\
**Category:** Monthly call\
**Created:** [August 1, 2017, 1:49pm UTC](https://discourse.opensourcedesign.net/t/monthly-open-source-design-call/253 "2017-08-01T13:49:00Z")\
**Posts on this page:** 1\
**Showing post:** 157

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**Author:** ![Erioldoesdesign](https://yyz1.discourse-cdn.com/flex029/user_avatar/discourse.opensourcedesign.net/erioldoesdesign/32/2895_2.png) [@Erioldoesdesign](https://discourse.opensourcedesign.net/u/Erioldoesdesign)\
**Post date:** [October 6, 2022, 10:25am UTC](https://discourse.opensourcedesign.net/t/monthly-open-source-design-call/253/157 "2022-10-06T10:25:11Z")

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## Notes from the community call on the 5th of October 2022

- Intros & Core team explainer

- Mars covered some of their recent work, design jams etc.

- Nimisha asked the question of: ‘How can we involve developers in the design process more’ or ‘how to make design more accessible to devs’

Some more comments from the chat include:

- I like that it pushed one to think about process and what-you-can-show. It is very easy in a text to hide behind a big (design) word.
- Designers can also be proactive about how we’d like to work with developers. Understanding their routines and ask to be part of their sprint/review circle/ etc as observers can be very helpful
- In case you want an overview of non empirical methods (and how well they work compared to empirical methods as far as it is measurable): [Rule based evaluation methods on Jan D.’s blog](https://www.fordes.de/posts/ruleBasedUXEvaluation.html)
- These books might be of interest for you when trying to get developers interested/willing to sketch:(you’re probably familiar with these): [Sketching the user experience](https://www.amazon.co.uk/Sketching-User-Experiences-Getting-2007-05-31/dp/B01K0UPUFE)  
[understanding comics](https://www.amazon.co.uk/Understanding-Comics-Invisible-Scott-McCloud/dp/006097625X) I used these books to help _me_ when sketching. (I came from an engineering background and the idea of sketching was alien to me - I’m not an artist, sketcher) An important thing is to get across to them that sketching isn’t (necessairly) about art, etc.
- getting developers involved also in design _takes time_. It’s hard.
- [Thread on Devs in UX in this Discourse](https://discourse.opensourcedesign.net/t/methods-to-make-an-open-source-projects-developer-community-more-aware-of-its-end-users-and-their-needs-personas-other-ideas/3152/4) (however, this is more high level focussed on user needs rather than on e.g. usability testing /jd)
- I was wondering how if it can be made less intimidating/vague for devs, so all the advice that was shared makes sense

Please support [fellow community member who spoke at a twitter spaces](https://discourse.opensourcedesign.net/t/speaker-at-designers-connect/3170/11)

JanD mentioned some news/backlash about Penpot’s VC funding for their OSS Design tool. Lots of traditional OSS arguments about funding + control in OSS. Penpot’s unique feature is that it’s OSS regardless of funding. Designers also needs to be paid which was important to recognise.

FOSDEM 2023

- Any speaker recommendations – please fill in [this survey:](https://cloud.opensourcedesign.net/apps/forms/Hako8xdzpbaxfY82)
- People who want to be involved?
- Bernard put together a [nomination survey for speakers](https://cloud.opensourcedesign.net/apps/forms/Hako8xdzpbaxfY82)
- Here’s the [post re. devrooms](https://fosdem.org/2023/news/2022-09-29-call_for_devrooms/)

AP: Need to apply for a devroom before Oct 18th!  
AP: Need to decide on 1 day and in person or hybrid - Bernard is asking questions on the matrix chat  
AP: Write a post/thread about the different ways to get involved (organising in person/online, speaking, UX clinic-ing) to help people who have not done this before

See y’all next month! 👋

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